OpenGL 4.3の仕様がリリースに

SIGGRAPH 2012でOpenGL 4.3の仕様がリリースになっています.
プレスリリース
http://www.khronos.org/news/press/khronos-releases-opengl-4.3-specification-with-major-enhancements
とりあえず,新機能についてはプレスリリースから.

  • compute shaders that harness GPU parallelism for advanced computation such as image, volume, and geometry processing within the context of the graphics pipeline
  • shader storage buffer objects that enable vertex, tessellation, geometry, fragment and compute shaders to read and write large amounts of data and pass significant data between shader stages
  • texture parameter queries to discover actual supported texture parameter limits on the current platform
  • high quality ETC2 / EAC texture compression as a standard feature, eliminating the need for a different set of textures for each platform
  • debug capability to receive debugging messages during application development
  • texture views for interpreting textures in many different ways without duplicating the texture data itself
  • indirect multi-draw that enables the GPU to compute and store parameters for multiple draw commands in a buffer object and re-use those parameters with one draw command, particularly efficient for rendering many objects with low triangle counts
  • increased memory security that guarantees that an application cannot read or write outside its own buffers into another application’s data
  • a multi-application robustness extension that ensures that an application that causes a GPU reset will not affect any other running applications.

細かいことはあとで書きます.

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