GDC 2014のTutorialsの”Advanced Visual Effects with DirectX 11″のセッション情報が公開になっています.
- Tessellation in Call of Duty: Ghosts
- Real Virtual Texturing – Taking Advantage of DirectX 11.2 Tiled Resources
- Compute-Based GPU Particle Systems
- DX11 Software Tessellation
- Vertex Shader Tricks – New Ways to Use the Vertex Shader to Improve Performance
- From Terrain to Godrays – Better Use of DirectX11
- Grass, Fur and Hair
各セッションのページのリンクは,下記にまとめておきます.
Tessellation in Call of Duty: Ghosts
http://schedule.gdconf.com/session-id/828159
Real Virtual Texturing – Taking Advantage of DirectX 11.2 Tiled Resources
http://schedule.gdconf.com/session-id/828160
Compute-Based GPU Particle Systems
http://schedule.gdconf.com/session-id/828161
DX11 Software Tessellation
http://schedule.gdconf.com/session-id/828162
Vertex Shader Tricks – New Ways to Use the Vertex Shader to Improve Performance
http://schedule.gdconf.com/session-id/828163
From Terrain to Godrays – Better Use of DirectX11
http://schedule.gdconf.com/session-id/828165
Grass, Fur and Hair
http://schedule.gdconf.com/session-id/828166