NVIDIAのblogの”AN INSIDE LOOK AT NEW RESEARCH ON CG GLOBAL ILLUMINATION”というエントリがちょっと興味深いです.
AN INSIDE LOOK AT NEW RESEARCH ON CG GLOBAL ILLUMINATION
http://blogs.nvidia.com/2011/12/an-inside-look-at-new-research-on-cg-global-illumination/
Icare3DのCyril Crassin氏がフランスのINRIAからNVIDIAに移って自身の研究に関してのことを書いてるみたいですね(移籍の話の(該当記事)).
Icare3D
http://blog.icare3d.org/
“Interactive Indirect Illumination Using Voxel Cone Tracing”と”GigaVoxels: A Voxel-Based Rendering Pipeline For Efficient Exploration Of Large And Detailed Scenes”の話とそのデモが紹介されていますね.
Interactive Indirect Illumination Using Voxel Cone Tracing
http://maverick.inria.fr/Publications/2011/CNSGE11b/index.php
GigaVoxels: A Voxel-Based Rendering Pipeline For Efficient Exploration Of Large And Detailed Scenes
http://maverick.inria.fr/Membres/Cyril.Crassin/thesis/