NVIDIAのGTC 2021でUnityのDLSS対応のアナウンスが発表されました.
今年の後半ぐらいの時期に,Unity 2021.2でHDRPでネイティブサポートされるようですね.
.@unity3d and @NVIDIA announce that NVIDIA #DLSS will be natively supported in Unity 2021.2 this year.
— NVIDIAGameDev (@NVIDIAGameDev) April 14, 2021
This will enable Unity developers to create beautiful real-time ray traced worlds running at high frame rates and resolutions on NVIDIA #RTX GPUs. #GameDev #GTC21