In Ray Tracing Gems, "Hybrid Rendering for Real-Time Ray Tracing" by Barré-Brisebois, Halén, Wihlidal, Lauritzen, Bekkers, Stachowiak and Andersson showcases a raster + compute + ray tracing pipeline with (almost) path tracing quality visuals, in real-time https://t.co/zwvwj1YEW2
— SEED (@seed) 2019年2月25日
Ray Tracing Gemsに掲載される記事”Hybrid Rendering for Real-Time Ray Tracing”が単体でEA SEEDのサイトで公開されています.
Hybrid Rendering for Real-Time Ray Tracing
https://www.ea.com/seed/news/hybrid-rendering-for-real-time-ray-tracing