GDC 2014の3/18(現地時間)にUnity TechnologiesがUnity Technologies Developer Day という一日通しのセッションをやるようです.
Unity Technologies Developer Day
http://schedule.gdconf.com/session-id/828194
各セッションのタイトルは,以下のようです.
- Introduction
- Unity Cloud
- Physically Based Shading in Unity
- Unity: Common 2D Issues and How to Solve Them
- Deploying Unity to the Web, Now and Future
- Advanced Lighting Techniques in Unity
- Take a Tour of the New GUI System In Unity
- To Mecanim and Beyond!
- How To Boost Rendering Performance and Frame Rate in your Games with Umbra 3 Occlusion Culling
- Closing Remarks
“Physically Based Shading in Unity”といった”Advanced Lighting Techniques in Unity”といったグラフィックスのトピックは気になるところですね.
あと,昨年はFlash対応をキャンセルしましたが”Deploying Unity to the Web, Now and Future”といった部分も新しい話題が来るのか気になるところですね.